Importing a frontend Javascript library without a build system
I like writing Javascript without a build system and for the millionth time yesterday I ran into a problem where I needed to figure out how to import a Javascript library in my code without using a build system, and it took FOREVER to figure out how to import it because the library’s setup instructions assume that you’re using a build system.
Luckily at this point I’ve mostly learned how to navigate this situation and either successfully use the library or decide it’s too difficult and switch to a different library, so here’s the guide I wish I had to importing Javascript libraries years ago.
I’m only going to talk about using Javacript libraries on the frontend, and only about how to use them in a no-build-system setup.
In this post I’m going to talk about:
- the three main types of Javascript files a library might provide (ES Modules, the “classic” global variable kind, and CommonJS)
- how to figure out which types of files a Javascript library includes in its build
- ways to import each type of file in your code
the three kinds of Javascript files
There are 3 basic types of Javascript files a library can provide:
- the “classic” type of file that defines a global variable. This is the kind
of file that you can just
<script src>
and it’ll Just Work. Great if you can get it but not always available - an ES module (which may or may not depend on other files, we’ll get to that)
- a “CommonJS” module. This is for Node, you can’t use it in a browser at all without using a build system.
I’m not sure if there’s a better name for the “classic” type but I’m just going to call it “classic”. Also there’s a type called “AMD” but I’m not sure how relevant it is in 2024.
Now that we know the 3 types of files, let’s talk about how to figure out which of these the library actually provides!
where to find the files: the NPM build
Every Javascript library has a build which it uploads to NPM. You might be thinking (like I did originally) – Julia! The whole POINT is that we’re not using Node to build our library! Why are we talking about NPM?
But if you’re using a link from a CDN like https://cdnjs.cloudflare.com/ajax/libs/Chart.js/4.4.1/chart.umd.min.js, you’re still using the NPM build! All the files on the CDNs originally come from NPM.
Because of this, I sometimes like to npm install
the library even if I’m not
planning to use Node to build my library at all – I’ll just create a new temp
folder, npm install
there, and then delete it when I’m done. I like being able to poke
around in the files in the NPM build on my filesystem, because then I can be
100% sure that I’m seeing everything that the library is making available in
its build and that the CDN isn’t hiding something from me.
So let’s npm install
a few libraries and try to figure out what types of
Javascript files they provide in their builds!
example library 1: chart.js
First let’s look inside Chart.js, a plotting library.
$ cd /tmp/whatever
$ npm install chart.js
$ cd node_modules/chart.js/dist
$ ls *.*js
chart.cjs chart.js chart.umd.js helpers.cjs helpers.js
This library seems to have 3 basic options:
option 1: chart.cjs
. The .cjs
suffix tells me that this is a CommonJS
file, for using in Node. This means it’s impossible to use it directly in the
browser without some kind of build step.
option 2:chart.js
. The .js
suffix by itself doesn’t tell us what kind of
file it is, but if I open it up, I see import '@kurkle/color';
which is an
immediate sign that this is an ES module – the import ...
syntax is ES
module syntax.
option 3: chart.umd.js
. “UMD” stands for “Universal Module Definition”,
which I think means that you can use this file either with a basic <script src>
, CommonJS,
or some third thing called AMD that I don’t understand.
how to use a UMD file
When I was using Chart.js I picked Option 3. I just needed to add this to my code:
<script src="./chart.umd.js"> </script>
and then I could use the library with the global Chart
environment variable.
Couldn’t be easier. I just copied chart.umd.js
into my Git repository so that
I didn’t have to worry about using NPM or the CDNs going down or anything.
the build files aren’t always in the dist
directory
A lot of libraries will put their build in the dist
directory, but not
always! The build files’ location is specified in the library’s package.json
.
For example here’s an excerpt from Chart.js’s package.json
.
"jsdelivr": "./dist/chart.umd.js",
"unpkg": "./dist/chart.umd.js",
"main": "./dist/chart.cjs",
"module": "./dist/chart.js",
I think this is saying that if you want to use an ES Module (module
) you
should use dist/chart.js
, but the jsDelivr and unpkg CDNs should use
./dist/chart.umd.js
. I guess main
is for Node.
chart.js
’s package.json
also says "type": "module"
, which according to this documentation
tells Node to treat files as ES modules by default. I think it doesn’t tell us
specifically which files are ES modules and which ones aren’t but it does tell
us that something in there is an ES module.
example library 2: @atcute/oauth-browser-client
@atcute/oauth-browser-client
is a library for logging into Bluesky with OAuth in the browser.
Let’s see what kinds of Javascript files it provides in its build!
$ npm install @atcute/oauth-browser-client
$ cd node_modules/@atcute/oauth-browser-client/dist
$ ls *js
constants.js dpop.js environment.js errors.js index.js resolvers.js
It seems like the only plausible root file in here is index.js
, which looks
something like this:
export { configureOAuth } from './environment.js';
export * from './errors.js';
export * from './resolvers.js';
This export
syntax means it’s an ES module. That means we can use it in
the browser without a build step! Let’s see how to do that.
how to use an ES module with importmaps
Using an ES module isn’t an easy as just adding a <script src="whatever.js">
. Instead, if
the ES module has dependencies (like @atcute/oauth-browser-client
does) the
steps are:
- Set up an import map in your HTML
- Put import statements like
import { configureOAuth } from '@atcute/oauth-browser-client';
in your JS code - Include your JS code in your HTML liek this:
<script type="module" src="YOURSCRIPT.js"></script>
The reason we need an import map instead of just doing something like import { BrowserOAuthClient } from "./oauth-client-browser.js"
is that internally the
module has more import statements like import {something} from @atcute/client
, and we need to tell the browser where to get the code for
@atcute/client
and all of its other dependencies.
Here’s what the importmap I used looks like for @atcute/oauth-browser-client
:
<script type="importmap">
{
"imports": {
"nanoid": "./node_modules/nanoid/bin/dist/index.js",
"nanoid/non-secure": "./node_modules/nanoid/non-secure/index.js",
"nanoid/url-alphabet": "./node_modules/nanoid/url-alphabet/dist/index.js",
"@atcute/oauth-browser-client": "./node_modules/@atcute/oauth-browser-client/dist/index.js",
"@atcute/client": "./node_modules/@atcute/client/dist/index.js",
"@atcute/client/utils/did": "./node_modules/@atcute/client/dist/utils/did.js"
}
}
</script>
Getting these import maps to work is pretty fiddly, I feel like there must be a tool to generate them automatically but I haven’t found one yet. It’s definitely possible to write a script that automatically generates the importmaps using esbuild’s metafile but I haven’t done that and maybe there’s a better way.
I needed to set up importmaps yesterday to get github.com/jvns/bsky-oauth-example to work, so there’s some example code in that repo.
Also someone pointed me to Simon Willison’s download-esm, which will download an ES module and rewrite the imports to point to the JS files directly so that you don’t need importmaps. I haven’t tried it yet but it seems like a great idea.
how to use an ES module without importmaps
If the ES module doesn’t have dependencies then it’s even easier – you don’t need the importmaps! You can just:
- put
<script type="module" src="YOURCODE.js"></script>
in your HTML. Thetype="module"
is important. - put
import {whatever} from "https://example.com/whatever.js"
inYOURCODE.js
alternative: use esbuild
If you don’t want to use importmaps, you can also use a build system like esbuild. I talked about how to do that in Some notes on using esbuild, but this blog post is about ways to avoid build systems completely so I’m not going to talk about that option here. I do still like esbuild though and I think it’s a good option in this case.
what’s the browser support for importmaps?
CanIUse says that importmaps are in
“Baseline 2023: newly available across major browsers” so my sense is that in
2024 that’s still maybe a little bit too new? I think I would use importmaps
for some fun experimental code that I only wanted like myself and 12 people to
use, but if I wanted my code to be more widely usable I’d use esbuild
instead.
example library 3: @atproto/oauth-client-browser
Let’s look at one final example library! This is a different Bluesky auth
library than @atcute/oauth-browser-client
.
$ npm install @atproto/oauth-client-browser
$ cd node_modules/@atproto/oauth-client-browser/dist
$ ls *js
browser-oauth-client.js browser-oauth-database.js browser-runtime-implementation.js errors.js index.js indexed-db-store.js util.js
Again, it seems like only real candidate file here is index.js
. But this is a
different situation from the previous example library! Let’s take a look at
index.js
:
There’s a bunch of stuff like this in index.js
:
__exportStar(require("@atproto/oauth-client"), exports);
__exportStar(require("./browser-oauth-client.js"), exports);
__exportStar(require("./errors.js"), exports);
var util_js_1 = require("./util.js");
This require()
syntax is CommonJS syntax, which means that we can’t use this
file in the browser at all, we need to use some kind of build step, and
ESBuild won’t work either.
Also in this library’s package.json
it says "type": "commonjs"
which is
another way to tell it’s CommonJS.
how to use a CommonJS module with esm.sh
Originally I thought it was impossible to use CommonJS modules without learning a build system, but then someone Bluesky told me about esm.sh! It’s a CDN that will translate anything into an ES Module.
For @atproto/oauth-client-browser
using it seems pretty simple, I just need to put this in my HTML:
<script type="module" src="script.js"> </script>
and then put this in script.js
.
import { BrowserOAuthClient } from "https://esm.sh/@atproto/oauth-client-browser@0.3.0"
It seems to Just Work, which is cool! Of course this is still sort of using a build system – it’s just that esm.sh is running the build instead of me. My main concern with this approach is that I don’t really trust CDNs to keep working forever – usually I like to copy dependencies into my repository so that they don’t go away for some reason in the future. Also I’ve heard of some issues with CDNs having security compromises which scares me.
I feel like there must be a way to build the CommonJS module into an ES module myself and then just host the files myself, but I’m not sure what it is yet, will update this if I learn how.
summary of the three types of files
Here’s a summary of the three types of JS files you might encounter, options for how to use them, and how to identify them.
Unhelpfully a .js
or .min.js
file extension could be any of these 3
options, so if the file is something.js
you need to do more detective work to
figure out what you’re dealing with.
- “classic” JS files
- How to use it::
<script src="whatever.js"></script>
- Ways to identify it:
- The website has a big friendly banner in its setup instructions saying “Use this with a CDN!” or something
- A
.umd.js
extension - Just try to put it in a
<script src=...
tag and see if it works
- How to use it::
- ES Modules
- Ways to use it:
- If there are no dependencies, just
import {whatever} from "./my-module.js"
directly in your code - If there are dependencies, create an importmap and
import {whatever} from "my-module"
- or use download-esm to remove the need for an importmap
- Use esbuild or any ES Module bundler
- If there are no dependencies, just
- Ways to identify it:
- Look for an
import
orexport
statement. (notmodule.exports = ...
, that’s CommonJS) - An
.mjs
extension - maybe
"type": "module"
inpackage.json
(though it’s not clear to me which file exactly this refers to)
- Look for an
- Ways to use it:
- CommonJS Modules
- Ways to use it:
- Use https://esm.sh to convert it into an ES module, like
https://esm.sh/@atproto/oauth-client-browser@0.3.0
- Use a build somehow (??)
- Use https://esm.sh to convert it into an ES module, like
- Ways to identify it:
- Look for
require()
ormodule.exports = ...
in the code - A
.cjs
extension - maybe
"type": "commonjs"
inpackage.json
(though it’s not clear to me which file exactly this refers to)
- Look for
- Ways to use it:
it’s really nice to have ES modules standardized
The main difference between CommonJS modules and ES modules from my perspective is that ES modules are actually a standard. This makes me feel a lot more confident using them, because browsers commit to backwards compatibility for web standards forever – if I write some code using ES modules today, I can feel sure that it’ll still work the same way in 15 years.
It also makes me feel better about using tooling like esbuild
because even if
the esbuild project dies, because it’s implementing a standard it feels likely
that there will be another similar tool in the future that I can replace it
with.
the JS community has built a lot of very cool tools
A lot of the time when I talk about this stuff I get responses like “I hate javascript!!! it’s the worst!!!”. But my experience is that there are a lot of great tools for Javascript (I just learned about https://esm.sh yesterday which seems great! I love esbuild!), and that if I take the time to learn how things works I can take advantage of some of those tools and make my life a lot easier.
So the goal of this post is definitely not to complain about Javascript, it’s to understand the landscape so I can use the tooling in a way that feels good to me.
questions I still have
Here are some questions I still have, I’ll add the answers into the post if I learn the answer.
- Is there a tool that automatically generates importmaps for an ES Module that I have set up locally?
- How can I convert a CommonJS module into an ES module on my computer, the way https://esm.sh does?
all the tools
Here’s a list of every tool we talked about in this post:
- Simon Willison’s download-esm which will
- https://esm.sh/
- esbuild
Writing this post has made me think that even though I usually don’t want to
have a build that I run every time I update the project, I might be willing to
have a build step (using download-esm
or something) that I run only once
when setting up the project and never run again except maybe if I’m updating my
dependency versions.
that’s all!
Thanks to Marco Rogers who taught me a lot of the things in this post. I’ve probably made some mistakes in this post and I’d love to know what they are – let me know on Bluesky or Mastodon!